Tag Archives: rust

Wrap-up

Hello, all.  Yes, I’m still sick.  Yes, I totally fsck’d over my Linux partition.  No, I don’t currently have Rust installed.  No, I have not yet made a new pull request with my recent and totally awesome changes.  I’ve just … Continue reading

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It’s almost over! D:”

Here’s an update on my project with Mozilla Rust: I’ve spent the past several weeks experimenting with the concepts of references and named lifetime parameters in Rust.  This, I believe, is my key to avoiding the .clone() operator.  Borrowed pointers … Continue reading

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How the insertion method works, never mind the .clone()s

After a major setback, I got to work on an add method for my B-tree that would use Rust’s clone() functionality extensively to get around the problems I was having with borrowing and lifetimes.  Of course, this is not a … Continue reading

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Now for the fun stuff: the add method for btree.rs

It’s about time I started on something exciting!  It’s time to implement the add method in my btree library. Here’s how it works: Find the appropriate leaf node in which to add the new key-value pair by searching down the … Continue reading

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pull request pull request pull request!

I looked into some of the resources people gave me for git, and I felt like I had figured things out!  However, that wasn’t enough to stop me from making a mysterious error of unnatural causes.  I did my best … Continue reading

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Getting back in gear with git

Hello, all! So I took a little bit of time to celebrate the holidays with my family, but today marks the day when I hope to get back on track for my work with Rust.  Most of my commits lately … Continue reading

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Back to Intro CS: the Perks of Recursively-Defined Data Structures

I chose to work on the B-tree library because it sounded a lot like the projects I used to work on in my freshman-year intro computer science class.  And it is, in a way: I’m using a recursively-defined data structure … Continue reading

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